﻿using Microsoft.Xna.Framework;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace XNA_TD.Shells
{
    public class Explosion
    {
        public static void Create(Vector3 pos)
        {
            Random random = new Random();
            for (int i = 0; i < 200; i++)
            {
                new ExplosionParticle(pos, new Vector3(random.Next(500),random.Next(500),random.Next(500)) / 10000f);
            }
        }
    }
}
